tag:blogger.com,1999:blog-556550482796579546.post1353515473641016993..comments2014-07-18T03:29:27.385-07:00Comments on Finding Fiero in Game Design: Paper PrototypesLisa Boleynhttp://www.blogger.com/profile/13164367290626572483noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-556550482796579546.post-7042657969477717642007-12-09T20:44:00.000-08:002007-12-09T20:44:00.000-08:00I only just entered the industry, and as a writer,...I only just entered the industry, and as a writer, but it seems to me that non-programmers could help the programmers to build the prototype. Half of programming is logic, breaking down events and environments into deductive formulae, and that's something a non-programmer could do. A non-programmer would not understand the limitations and quirks of a particular programming language, but couldn't he or she be useful working in tandem with the programmer?Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.com